DishBrain feedback
Predictable pulse after a hit, noise after a miss.
- Rallies
- 0
- Hits per rally
- –
- Last 5 min
- –
- Aces
- –
- Mean synapse
- –
- Ball → paddle
- –
Simulation · v0.3 · what makes it learn
Two copies of the same culture play Pong through their electrodes and face the same serves. They differ in one condition only. DishBrain's feedback alone did not teach our cultures anything. What did: the input about the ball goes quiet while the paddle moves toward it, so acting on the input is what silences it. The control gets the same rule for a mirror image of the ball. If the culture learns, its rallies grow longer than the control's.
Predictable pulse after a hit, noise after a miss.
Same pulses, at random.
DishBrain feedback Control, random feedback Simulated time 0:00
Seed – · both cultures grow from it, so they start identical.
Your device can't keep up at this speed; running as fast as it can.
sensory motor up motor down
We ran 16 culture pairs of 2 048 neurons for 20 simulated minutes per condition and compared the first five minutes with the last five. DishBrain's feedback alone did not help: rallies grew by +0.15 ± 0.05 hits, but by +0.07 ± 0.04 with random feedback and +0.04 without any, and with 4 096 neurons the feedback gained nothing at all. Giving the culture a reward signal through eligibility traces did not help either.
Two things did. First, the wiring: with mostly short connections, the ball's position never reached the motor regions, so there was nothing to learn. With connections reaching about half a millimetre, it does (the Ball → paddle number on each culture). Second, letting the input go quiet when the paddle moves toward the ball. Then rallies grew by +0.25 ± 0.10 hits, to 0.97 per rally, while the mirrored control ended at 0.60. With plasticity switched off, neither changed. With 4 096 neurons the gain was +0.75 ± 0.18, in 15 of 16 cultures, to 1.52 hits per rally against 0.61.
DishBrain wired real cortical neurons to Pong and reported that rallies improved within minutes of feedback. The interpretation is debated. One proposal is that cultures learn to act so as to avoid stimulation they cannot predict. Hotaru is a simplified model of that protocol, not of real neurons, and makes no claim about either.
Kagan et al. (2022), In vitro neurons learn and exhibit sentience when embodied in a simulated
game-world, Neuron. Izhikevich (2003). Tsodyks & Markram (1997). Sinapayen, Masumori &
Ikegami (2017), Learning by stimulation avoidance. Reproduce the numbers with
make experiment ARGS="seeds=16 avoidance=1".